![commander luke skywalker mods commander luke skywalker mods](https://i.ytimg.com/vi/7N8sHpQPss8/hqdefault.jpg)
Reduce the cooldown of this ability by 1 if the target didn’t have full Health. Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns.If the target already had Defense Down, inflict Stun for 1 turn. If the target already had Speed Down, remove 30% Turn Meter. Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.Here is the info posted on Commander Luke from CG for those interested.ĭetermined Rebel hero who can ignore debuffs or ignore Taunts All in all I think I'm in pretty good shape. That being said, R2 is a much higher priority than Luke because the potential impact/benefit is so much greater. My critical path characters are Luke and R2. I have the gear to get him to 9, but I'm probably going to wait and see if I can squeak by with only leveling him up and throwing some decent mods on him. I have him modded with all health set mods with a focus health boosts. I'll likely need to get some better mods shifted to him. I should be able to zeta one of his abilities by the time the event kicks off too. I recently started gearing R2, so it looks like this little droid is going to move to my top gear priority. Also used in the HAAT raid and is modded for crit damage and crit chance with some speed. I use him in P3 of HAAT and he is modded primarily for health & protection with a bit of speed thrown in for good measure. This is the first time in a while that I already have all of the required characters for an event at 7*, though I am likely going to need to throw some gear at a couple of them. The starting date isn't official yet, but I would assume they are going to give people a week or two to try and gear their characters.